crispin says the combat system is confusing, and the sixaxis controls don’t always work the way they should. lock-on system is also jacked. greg ford says the camera is frustrating in ground combat. the wide open levels hold a lot of potential but ultimately don’t deliver garnett says it’s a “frustrating disappointment” with a few bright spots
I was hoping this game would turn out good but I’ve always had my doubts. Maybe Gamespot and IGN might have a different take on it, who knows?
This is Michael Shorrock. I’m the Director of 3rd Party Relations at SCEA. As you may have seen this morning/last night on GameHead with Geoff Keighley, we are announcing that a new franchise from Rockstar Games will be exclusive to PS3. As part of our long standing relationship with Rockstar, and the incredible success for both companies with the cultural icon that is Grand Theft Auto, we’ve agreed to the PlayStation exclusive rights of the next great franchise from the Rockstar studios.
Everyone knows to have success in this business you need to look ahead, identifying the talent and titles that are going to give consumers new kinds of gaming experiences that help set the bar for the rest of the industry. Rockstar has a heritage for doing just that. We have had incredible success with the GTA franchise and are happy to continue to offer those titles on our platforms, and even more excited about what’s to come from the current and future relationship between our companies. Rockstar really wanted to make a game that you can truly only do on PS3, harnessing the power of CELL and Blu-ray disc and this deal lets them do just that.. This is really a win-win situation for both companies. As Jack mentioned in the interview with Geoff, this franchise is not LA Noire, but something all new. We agreed with Rockstar and Take-Two Interactive Software that we wouldn’t disclose anything more about the deal or title at this time, so stay tuned, we’ll share more info as soon as we can.
The next time someone tells you the PSP has no good games, be sure to point them to this list (courtesy of Neogaf). PSP has, by far, the best games on any portable to date. Want proof? Then check this out…
Syphon Filter: Dark Mirror – Third Person Shooter – $20 Syphon Filter: Dark Mirror packs an uncommon amount of detail, variety and overall
quality. It blends intense action sequences with stealth in a way no portable game has
before, and it does so with style to spare. It controls well, plays well and generally does
everything right.
WipEout Pure – Futuristic Racer – $20 (also has 12 more downloadable tracks.) Wipeout Pure is easily one of the finest launch titles available for PSP. The package
comes complete with beautiful visuals, outstandingly polished gameplay, a thumping score,
Wi-Fi multiplayer, and downloadable content. It can be rather difficult at times, so be
wary. But players who give themselves to Wipeout Pure will get plenty back in return. The
race is on, and it couldn’t be much more lovely.
GTA: Vice City Stories – Sandbox – $30 Without even touching on the outstanding soundtrack, pop references like the ’99 Red
Balloons’ you can hunt down, the cameos from characters out of PS2′s Vice City, there is
enough meat to keep fans hooked for months.
We have a 3 game console/handheld exclusive deal with Sony and hope to have our first original game out sometime in 2008. In the meantime, we’ll be putting out a port of TWISTED METAL: HEAD ON this Xmas season. The port- going from PSP to PS2- is pretty cool for a port because:
- It has the original HEAD ON title but it’s now running at 60fps and has resed up textures as well as some gameplay tweaks.
- It has 5-7 levels from the never released TWISTED METAL BLACK: PART II.
- It has a documentary on the history of the series.
As soon as I can reveal more about our new titles, I will share all. Maybe in the next 8-12 months, I would imagine, but who knows.
Again, we are working with Sony and that just feels great. We met with some other interested parties but at the end of the day, Sony is our home, our family, and we’re really thrilled and honored they wanted to work with us and continue the relationship we’ve spent almost 15 years cultivating. So in many ways, it’s like very little has changed, other than the pay cut ☺.
FOSTER CITY, Calif., July 27 — Sony Computer Entertainment America Inc. (SCEA) today announced an exclusive game development deal with Eat, Sleep, Play(TM), a new software development company formed by legendary game creators David Jaffe and Scott Campbell. Under the agreement, Eat, Sleep, Play is signed on for a multi-year, multi-title deal to create titles for the PlayStation family of products, with the first slated for release in 2008.
Based in Utah, Eat, Sleep, Play is a newly formed company founded by David Jaffe, a former creative director for SCEA’s Santa Monica Studios; and Scott Campbell, the founder of Incognito Entertainment, a dedicated development studio also under the SCEA Santa Monica Studios banner. Jaffe is perhaps best known as the co-creator and game director behind the multi-million PlayStation(R) platform franchises Twisted Metal(R) on PS one(R) & PlayStation(R)2 and God of War(R) on PlayStation 2. Campbell, a long-time collaborator with Jaffe and co-creator of the Twisted Metal titles, is currently receiving industry praise for Incognito’s PLAYSTATION(R)3 (PS3(TM))-exclusive online air and ground combat game Warhawk(TM). Additionally, Jaffe and Campbell recently collaborated efforts on Calling All Cars(TM), a popular exclusive downloadable title for PLAYSTATION(R)Network.
In addition to the multi-year, multi-title deal to create titles for the PlayStation family of products, the company will also be creating Twisted Metal(R): Head On for PlayStation 2, which is scheduled to be released this winter. Twisted Metal: Head On will feature lost levels from the never released Twisted Metal: Black(R) Part II and a documentary on the series.
“We are extremely pleased to be working with David and Scott and supporting them in their new endeavor,” said Shuhei Yoshida, senior vice president, product development, SCEA. “Through hit after hit, they have established themselves as two of the most talented individuals this industry has ever seen, and I look forward to seeing what kind of further gaming innovation they can bring to the PlayStation brand through our new development deal.”
In conjunction with today’s news, SCEA confirmed that the core members of the Incognito team responsible for Warhawk will remain within the SCEA Santa Monica Studios fold, headed up by Dylan Jobe, and will continue to produce content for this highly-anticipated title. Jobe, game director for Warhawk, is known for his work on the popular hit titles War of the Monsters(TM) and Twisted Metal: Black(R) for PlayStation 2.