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	<title>Comments on: 360 Maxed Out By Halo 2.5 &#8211; Bungie Forced To Drop Resolution To Non HD 640p</title>
	<atom:link href="http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/</link>
	<description>PS3, PSP, PS2, PSN</description>
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		<title>By: TheOneFreeMan</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-6803</link>
		<dc:creator>TheOneFreeMan</dc:creator>
		<pubDate>Fri, 25 Jan 2008 07:12:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-6803</guid>
		<description>COD4 has better graphics than halo3 and that didnt max out graphical power lol .....</description>
		<content:encoded><![CDATA[<p>COD4 has better graphics than halo3 and that didnt max out graphical power lol &#8230;..</p>
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		<title>By: retro</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-4473</link>
		<dc:creator>retro</dc:creator>
		<pubDate>Sat, 17 Nov 2007 22:17:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-4473</guid>
		<description>AHA! What was that about &#039;mighty PS3 = HD&#039;? *LOL*

COD4 (PS3) 1024Ã—600p 2xAA
Uncharted (PS3) 960Ã—1080 in 1080p
Def Jam: Icon (PS3) 1152Ã—648
Marvel: Ultimate Alliance (PS3) 1920Ã—1080 FullHD
Transformers (PS3) 960Ã—1080
Pirates of the Caribbean (PS3 720p): 960Ã—720
Pirates of the Caribbean (PS3 1080p): 780Ã—1080
VF5 (PS3 1080p): 1024Ã—768


http://www.gamebrink.com/blog/2007/11/15/most-hd-game-resolutions-not-even-720p-let-alone-1080p</description>
		<content:encoded><![CDATA[<p>AHA! What was that about &#8216;mighty PS3 = HD&#8217;? *LOL*</p>
<p>COD4 (PS3) 1024Ã—600p 2xAA<br />
Uncharted (PS3) 960Ã—1080 in 1080p<br />
Def Jam: Icon (PS3) 1152Ã—648<br />
Marvel: Ultimate Alliance (PS3) 1920Ã—1080 FullHD<br />
Transformers (PS3) 960Ã—1080<br />
Pirates of the Caribbean (PS3 720p): 960Ã—720<br />
Pirates of the Caribbean (PS3 1080p): 780Ã—1080<br />
VF5 (PS3 1080p): 1024Ã—768</p>
<p><a href="http://www.gamebrink.com/blog/2007/11/15/most-hd-game-resolutions-not-even-720p-let-alone-1080p" rel="nofollow">http://www.gamebrink.com/blog/2007/11/15/most-hd-game-resolutions-not-even-720p-let-alone-1080p</a></p>
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	<item>
		<title>By: ge2</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2411</link>
		<dc:creator>ge2</dc:creator>
		<pubDate>Mon, 01 Oct 2007 20:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2411</guid>
		<description>Even if Halo 3 isn&#039;t technically HD, it still beats most HD games and still looks great.</description>
		<content:encoded><![CDATA[<p>Even if Halo 3 isn&#8217;t technically HD, it still beats most HD games and still looks great.</p>
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		<title>By: MattAng</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2396</link>
		<dc:creator>MattAng</dc:creator>
		<pubDate>Mon, 01 Oct 2007 08:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2396</guid>
		<description>@ SpruceCaboose

Thank you for visiting this site, your completely unbiased view is exactly what this site needs!! I realize it&#039;s a joke site, but ppl have got to realize that each system has it&#039;s own strengths and weaknesses, no system is perfect!!
MattAng</description>
		<content:encoded><![CDATA[<p>@ SpruceCaboose</p>
<p>Thank you for visiting this site, your completely unbiased view is exactly what this site needs!! I realize it&#8217;s a joke site, but ppl have got to realize that each system has it&#8217;s own strengths and weaknesses, no system is perfect!!<br />
MattAng</p>
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		<title>By: Aenemia</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2310</link>
		<dc:creator>Aenemia</dc:creator>
		<pubDate>Sat, 29 Sep 2007 17:59:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2310</guid>
		<description>via Bungie.net

&quot;One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at â€œ640pâ€ which isnâ€™t even technically a resolution. However, the interweb detectives did notice that Halo 3â€™s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?

Naturally itâ€™s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers â€“ both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see â€“ lighting. We wanted to preserve as much dynamic range as possible â€“ so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.

This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately â€œrealâ€ feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the 
â€œalmost-720pâ€ image effortlessly all the way up to 1080p if you so desire.

In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, itâ€™s practically impossible to discern the difference. We would ignore it entirely were it not for the internetâ€™s propensity for drama where none exists. In fact the reason we havenâ€™t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.&quot;</description>
		<content:encoded><![CDATA[<p>via Bungie.net</p>
<p>&#8220;One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at â€œ640pâ€ which isnâ€™t even technically a resolution. However, the interweb detectives did notice that Halo 3â€™s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?</p>
<p>Naturally itâ€™s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers â€“ both of which render at 1152&#215;640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see â€“ lighting. We wanted to preserve as much dynamic range as possible â€“ so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.</p>
<p>This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately â€œrealâ€ feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the<br />
â€œalmost-720pâ€ image effortlessly all the way up to 1080p if you so desire.</p>
<p>In fact, if you do a comparison shot between the native 1152&#215;640 image and the scaled 1280&#215;720, itâ€™s practically impossible to discern the difference. We would ignore it entirely were it not for the internetâ€™s propensity for drama where none exists. In fact the reason we havenâ€™t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.&#8221;</p>
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		<title>By: MrBlue</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2299</link>
		<dc:creator>MrBlue</dc:creator>
		<pubDate>Sat, 29 Sep 2007 07:34:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2299</guid>
		<description>With about a dozen sites already dedicated to get the latest and greatest news about the PS3 this site seems only to exist to post truly insane and downright offensive news all in the name of getting a rise out of 360 fans.

It seems to be working.

But regarding the topic at hand, here&#039;s a question for you 360 loyalists: If a third generation game like Halo 3 can&#039;t manage 720p what does that say about the future of your favorite console?

Sony continues to talk about their 10-year plan. What is Microsoft&#039;s plan for the future of the 360? When 2010 rolls around will they drop the 360 like it never happened like they did with the Xbox 1? At least Sony is still supporting the PS2 and probably will for another 2 years because it&#039;s a good system with a HUGE install base. MS just seemed to give up on the first system like it was an experiment thereby forcing people to upgrade whether they wanted to or not.

I&#039;m not suggesting that the PS3 is the be all, end of all of machines or that Sony is doing everything so much better than the Microsoft. But, they do seem to have a better plan for the future of the system. If consoles came out every two years I would claim 360 the winner right here. But with an average life cycle of 5 to 6 years getting a console is truly an investment that you make for the future.</description>
		<content:encoded><![CDATA[<p>With about a dozen sites already dedicated to get the latest and greatest news about the PS3 this site seems only to exist to post truly insane and downright offensive news all in the name of getting a rise out of 360 fans.</p>
<p>It seems to be working.</p>
<p>But regarding the topic at hand, here&#8217;s a question for you 360 loyalists: If a third generation game like Halo 3 can&#8217;t manage 720p what does that say about the future of your favorite console?</p>
<p>Sony continues to talk about their 10-year plan. What is Microsoft&#8217;s plan for the future of the 360? When 2010 rolls around will they drop the 360 like it never happened like they did with the Xbox 1? At least Sony is still supporting the PS2 and probably will for another 2 years because it&#8217;s a good system with a HUGE install base. MS just seemed to give up on the first system like it was an experiment thereby forcing people to upgrade whether they wanted to or not.</p>
<p>I&#8217;m not suggesting that the PS3 is the be all, end of all of machines or that Sony is doing everything so much better than the Microsoft. But, they do seem to have a better plan for the future of the system. If consoles came out every two years I would claim 360 the winner right here. But with an average life cycle of 5 to 6 years getting a console is truly an investment that you make for the future.</p>
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	<item>
		<title>By: mostwantedmexico</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2291</link>
		<dc:creator>mostwantedmexico</dc:creator>
		<pubDate>Sat, 29 Sep 2007 02:34:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2291</guid>
		<description>fuck all of your couches</description>
		<content:encoded><![CDATA[<p>fuck all of your couches</p>
]]></content:encoded>
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		<title>By: HITandRUN</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2284</link>
		<dc:creator>HITandRUN</dc:creator>
		<pubDate>Sat, 29 Sep 2007 00:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2284</guid>
		<description>Meanwhile, in other sony news:

MICROSOFTMICROSOFTMICROSOFTMICROSOFT.  Waaaaaaaaaaa!!!!

how about some actual news about sony instead of constant ms lies and complaints?  Just wondering....</description>
		<content:encoded><![CDATA[<p>Meanwhile, in other sony news:</p>
<p>MICROSOFTMICROSOFTMICROSOFTMICROSOFT.  Waaaaaaaaaaa!!!!</p>
<p>how about some actual news about sony instead of constant ms lies and complaints?  Just wondering&#8230;.</p>
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	<item>
		<title>By: Hark659</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2280</link>
		<dc:creator>Hark659</dc:creator>
		<pubDate>Fri, 28 Sep 2007 23:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2280</guid>
		<description>Source : http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12821

Quote from Bungie:

&quot;You Owe me 80p!
 
One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at â€œ640pâ€ which isnâ€™t even technically a resolution. However, the interweb detectives did notice that Halo 3â€™s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?
 
Naturally itâ€™s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers â€“ both of which render at 1152x640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see â€“ lighting. We wanted to preserve as much dynamic range as possible â€“ so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.
 
This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately â€œrealâ€ feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the
â€œalmost-720pâ€ image effortlessly all the way up to 1080p if you so desire.
 
In fact, if you do a comparison shot between the native 1152x640 image and the scaled 1280x720, itâ€™s practically impossible to discern the difference. We would ignore it entirely were it not for the internetâ€™s propensity for drama where none exists. In fact the reason we havenâ€™t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.&quot;

To me it does make sense, therefore you lose.

Bungie =1, Internet+SDF = 0</description>
		<content:encoded><![CDATA[<p>Source : <a href="http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12821" rel="nofollow">http://www.bungie.net/News/content.aspx?type=topnews&amp;cid=12821</a></p>
<p>Quote from Bungie:</p>
<p>&#8220;You Owe me 80p!</p>
<p>One item making the interwebs rounds this week was the scandalous revelation that Halo 3 runs at â€œ640pâ€ which isnâ€™t even technically a resolution. However, the interweb detectives did notice that Halo 3â€™s vertical resolution, when captured from a frame buffer, is indeed 640 pixels. So what gives? Did we short change you 80 pixels?</p>
<p>Naturally itâ€™s more complicated than that. In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers â€“ both of which render at 1152&#215;640 pixels. The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see â€“ lighting. We wanted to preserve as much dynamic range as possible â€“ so we use one for the high dynamic range and one for the low dynamic range values. Both are combined to create the finished on screen image.</p>
<p>This ability to display a full range of HDR, combined with our advanced lighting, material and postprocessing engine, gives our scenes, large and small, a compelling, convincing and ultimately â€œrealâ€ feeling, and at a steady and smooth frame rate, which in the end was far more important to us than the ability to display a few extra pixels. Making this decision simpler still is the fact that the 360 scales the<br />
â€œalmost-720pâ€ image effortlessly all the way up to 1080p if you so desire.</p>
<p>In fact, if you do a comparison shot between the native 1152&#215;640 image and the scaled 1280&#215;720, itâ€™s practically impossible to discern the difference. We would ignore it entirely were it not for the internetâ€™s propensity for drama where none exists. In fact the reason we havenâ€™t mentioned this before in weekly updates, is the simple fact that it would have distracted conversation away from more important aspects of the game, and given tinfoil hats some new gristle to chew on as they catalogued their toenail clippings.&#8221;</p>
<p>To me it does make sense, therefore you lose.</p>
<p>Bungie =1, Internet+SDF = 0</p>
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		<title>By: kermi</title>
		<link>http://www.sonydefenseforce.com/2007/09/27/360-maxed-out-by-halo-25-bungie-forced-to-drop-resolution-to-non-hd-640p/comment-page-1/#comment-2243</link>
		<dc:creator>kermi</dc:creator>
		<pubDate>Fri, 28 Sep 2007 16:39:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.sonydefenseforce.com/?p=266#comment-2243</guid>
		<description>SpruceCaboose, I appreciate some rationality on this site but I have to take issue with one thing you said:
&quot;so many different SKUs its ridiculous&quot;

Xbox 360 SKUs:
-Core
-Premium
-Elite
That&#039;s three. Four if you count the Halo 3 edition, which is basically just an airbrushed Premium and only available in limited quantities. Same goes for the promotional Simpsons units produced solely as competition prizes.

PS3 SKUs:
-20GB (admittedly phased out in the US and canada as well as never being released in Australia, but it exists)
-60GB
-80GB

There are rumours of a 40gig model, as well as a model with a HDD in excess of 100 gigs intended to target the media-hungry Japanese market.

If you&#039;re gonna pick on a console for having a &quot;ridiculous&quot; amount of SKUs, spread the love around.

Can&#039;t disagree entirely with quality issues, but Microsoft have sunk a lot of money into ensuring this is minimally inconvenient (of course it would have been nice if they put that money into preventing the issues in the first place), and hopefully the new heatsinks (present in the Halo 3 edition 360&#039;s, incidentally) will go a long way to improving these breakdown issues.</description>
		<content:encoded><![CDATA[<p>SpruceCaboose, I appreciate some rationality on this site but I have to take issue with one thing you said:<br />
&#8220;so many different SKUs its ridiculous&#8221;</p>
<p>Xbox 360 SKUs:<br />
-Core<br />
-Premium<br />
-Elite<br />
That&#8217;s three. Four if you count the Halo 3 edition, which is basically just an airbrushed Premium and only available in limited quantities. Same goes for the promotional Simpsons units produced solely as competition prizes.</p>
<p>PS3 SKUs:<br />
-20GB (admittedly phased out in the US and canada as well as never being released in Australia, but it exists)<br />
-60GB<br />
-80GB</p>
<p>There are rumours of a 40gig model, as well as a model with a HDD in excess of 100 gigs intended to target the media-hungry Japanese market.</p>
<p>If you&#8217;re gonna pick on a console for having a &#8220;ridiculous&#8221; amount of SKUs, spread the love around.</p>
<p>Can&#8217;t disagree entirely with quality issues, but Microsoft have sunk a lot of money into ensuring this is minimally inconvenient (of course it would have been nice if they put that money into preventing the issues in the first place), and hopefully the new heatsinks (present in the Halo 3 edition 360&#8217;s, incidentally) will go a long way to improving these breakdown issues.</p>
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