SDF Exclusive: The Only Fable 2 Review You Need to Read
Can Peter Molyneux and Lionhead redeem themselves after the utter disappointment that was the original Fable? Read on…
It doesn’t seem all that long ago that Peter Molyneux was perfoming his song-and-dance routine in front of a mob of lapdog journalists, talking up the wonders of heroes aging in realtime, a world that reacts to the players choices, and growing trees from acorns. Fast forward to 2004, and we were left with was perhaps one of the greatest disappointments of the past generation, second only to Halo 2. Instead of a grand, lush world to explore, we were stuck on roads. The main story was absurdly short, with dramatic encounters and whole chunks of the world chopped out at the last minute. Eager gamers were left stunned by the sheer smallness of it all, and lashed out at Molyneux himself, forcing him to make a public apology.
I had once entertained the idea that perhaps if Fable had been made on a more powerful platform (at that time, it was PC) instead of being constrained by the relatively meager Xbox hardware it would have fulfilled at least some of the potential Project Ego had. Now, four years and a generation later, I find myself thinking the same thing about Fable 2, both in terms of it’s status as second most disappointing title of the generation behind Halo 3, and wondering what could’ve been achieved on the vastly more powerful PlayStation 3.
Fable 2 is a textbook example of what happens when ideas are larger than the media format used to express them. From the poor visuals, constrained world, and technical shortcomings it’s difficult to decide exactly where the blame for Fable 2 lies, with the incompetent developers at Lionhead, or with the underpowered, last-gen media constrained Xbox 360. Installed on the Xbox 360′s hard drive (if you’re lucky enough to have any room on that $100 20GB HDD, that is) Fable 2 takes up only 6.8GB of space. Just indulge for a moment, and imagine if they had a Blu-Ray disc with a full 25GB to play with. Close your eyes and imagine the textures, so real you might reach out and try to touch the screen in disbelief. Let the soaring sounds of 7.1 lossless audio fill your ears and lift your soul. Now wake up.
Glitches and game-stopping bugs pop up left and right. Forums are rife with complaints about broken quests, graphical problems, and general malaise. Just opening the ingame menu is a stuttering, nausea-inducing experience. Technically the game is a mess at best, at worst it may actually be a danger to you. The Xbox 360′s DVD drive is working overtime on this game, so much so that several times I feared the disc might break apart, causing injury or death. Additionally, the decibel level put out by the drive when playing Fable 2 may cause hearing damage, so be sure you have earplugs and sit at least 15 ft. away from the console at all times. Here at SDF your health and well-being is a major concern to us, and I could not in good conscience recommend playing Fable 2 with anything less than a sheet of bulletproof glass between you and the console (you might consider investing in a pair of nice safety goggles as well, one can never be too cautious when dealing with such poorly made hardware).
With respect to the actual features of the game, once again Peter Molyneux’s inflated sense of self-importance gets the best of him. You may recall the dramatic and tantalizing revelation of one “innovation” after another, all seemingly poised to revolutionize the gaming landscape as we knew it. Fool me once Peter, shame on you. Fool me twice… well, I wasn’t fooled this time. He’s as full of hot air as the space inside the Xbox 360′s cheap plastic casing, only his hot air comes out the front instead of the back (he’s also guaranteed to RROD).
The much ballyhooed dog companion is little more than an annoying device to point out “hidden” treasures, even when they’re in plain sight of the player. This should tell you just the kind of audience Fable 2 is made for; dimwitted man child Xbots and actual children who need the obvious pointed out to them. There’s never any emotional attatchment to the dog, so you won’t really care when he’s killed in the end. Whoops, was that a spoiler? Sorry about that. You can bring him back to life though, so don’t worry. Damn, that was another spoiler. Sorry again.
The highly anticipated and ultimately highly gimped co-op feature ended up being more a source of discontent among players than enjoyment, who were angered over being promised one thing and given another. Originally a friend was supposed to be able to bring their unique hero into your game world and quest with you with their own clothing, weapons, and look. What we got was downgraded to being able to select from a set of premade characters and join in as a generic henchmen. Your co-op partner is also denied their own dog because of “framerate issues” according to IGN. The Xbox 360 can’t handle two dogs onscreen at once before being brought to it’s knees? What generation is this again?
The shallow sim-like social aspects are much the same as the previous game, i.e. they’re a waste of time. You can influence the poorly-modeled copy/pasted NPCs’ perception of you in the most simple and moronic ways; fart at them, give them a ‘thumbs up’, etc… you can woo a spouse in about ten minutes. It took me all of that ten minutes to get completely bored of it. There’s also a crude economic element to the game – you can buy property and rent it out, or buy and sell items to try and make a profit – again much the same as in the original Fable, and just as boring to get involved in. What is new is that now your ingame hero can earn money even when your Xbox 360 is turned off. I haven’t turned my console on for weeks since I’ve last played the game, so should I ever find reason to turn it on again I’ll have a fortune.
Visually the game looks eerily reminiscient of it’s older Xbox cousin, with low resolution textures everywhere, polygon-starved NPCs, and flat lighting. Sometimes there are shadows, sometimes there aren’t. Even with all the compromises Lionhead had to make to get the game running on the overheating Xbox 360 hardware, the framerate still manages to drop time and time again, even when playing the silly minigame jobs where it’s only the main character onscreen. I won’t even get into the animation. Let me just say the first time I dove into the opaque polygon plane crudely representative of water, I thought the game stalled for a few moments and some frames of animation had been skipped. Nope, that’s just the way it was animated. Just to compare it with a game in a similar vein on PlayStation 3, the upcoming PS3 exclusive White Knight Chronicles outclasses Fable 2′s visuals in every way, with a true four-player online mode to boot.
Double the graphical fidelity, double the number of players online. This seems to be a recurring theme.
I won’t go into describing the succession of events that loosely approximates a “story” in Fable 2 (calling it a story would be an insult to geniuses like Kojima), not out of a philanthropic desire to let you, the reader, experience it’s highs and lows with virgin expectations, but because it was so utterly forgettable I can’t recall a single thing about it.
Ultimately Fable 2 is just the latest in a line of Microsoft-funded first party efforts that fail to live up to the high standards set by Sony and the PlayStation 3. Failing to even live up to the 2001 promises of Project Ego, it has left gamers angry, confused, and disappointed. What will it take for an Xbox 360 game to live up to next-generation expectations? The answer is that it will take next-generation hardware, and the Xbox 360 doesn’t cut it. For all of you who purchased Fable 2 before reading this review and were left with a hollow feeling upon realizing that you’ve been taken by Peter Molyneux once again, there is a small consolation coming in the form of a downloadable island to visit that they couldn’t fit on the retail DVD. Called Knothole Island, you’ll be able to travel to the snowy land and make the same expressions at the same copy/pasted NPCs, get a few new outfits you won’t be able to use in co-op, and button mash your way through the same enemies from the regular game, all for the bargain price of $10.
SDF Score (Not an average) – 1/10






You forgot “it begins”.
was wondering why SDF would crawl outta their hole finally to only reach back and attack Fable II – further web-browsing showed why:
http://gametab.com/news/2826677/
“Fable 2 Wins X-Play’s 2008 Game of the Year Award”
Heh.
Okay I have a comment sitting in moderation land. To sum up what it says until if and when it becomes unmoderated:
SDF is biased, of course a non Sony game is going to get 1/10.
And every hardware comparison I’ve read between the two systems puts them about dead even or even giving the 360 a small lead.
yet another great review, it really opened my eyes on just how horrible the 360 is. u guys need to do a gears 2 review, actually its better off not wasting ur time on such a horrible game
@Trivium
Yes thats why Gears 2 is selling a metric shitload (or shall I say ” more like ten shitloads”) compared to R2.
Don’t get me wrong R2 is a good game in multi-player but its single player campaign is actually shit. Though at least the MP for it makes up where the single player lacks, because if the MP it didn’t pull togethers then R2 would have been the biggest freakin disaster this fall.
Gear2 > R2
Brilliantly put my friend, SDF for the win
And something I forgot to mention: The drive on the 360 is NOT noisy. And what game is being played has no effect on its decibel level. And anyways that is a thing of the past now that the NXE has added the (useless) feature of being able to install games to your hard drive.
@erik
Do like anything or do you just like to bitch about every little thing in the world? While installing a game to the hdd maybe useless to you, I find its a great feature that DOES help with Fable 2, Fallout, L4D, and etc.
@InfaredChimera
There are many things I don’t bitch about, but those things aren’t worth discussing now are they? But yes, I do find the install to HDD a feature more useless than even the avatars. I had my fill of that console install shit with MGS4.
Gears 2 is selling more units then Resistance 2, and Little Big Planet combined.
Left 4 Dead has a higher Metascore then R2. That must really mean that R2 is shit!
SDF has lost its luster. The game company I work for decided that it will no longer be producing PS3 games. Can’t tell you who that is because it isn’t public knowledge yet. Won’t be for a few more months. Developers are jumping off the bandwagon. With the inroads that Xbox has made in Europe and the real lack of a market these days in Japan means no more PS3 for us.
@erik
It only takes maybe 10 minutes to install a game to the 360′s hdd and you only have to do it once. I just simply put the one game I’m playing the most of at the time in there and call it good.
As far as calling in installs “useless” is more of a idiotic remark; the installs serve a purpose, the avatars really don’t do anything and doesn’t enhance a game in no real way (unless that game allows for them).
@InfaredChimera
Or other than the 10 minutes to install I could instead just play the damn game. I’m serious, console installations are an abomination. I can tolerate that for PC games, not console games. You don’t know how badly I wanted to just be able to swap a disc when playing MGS4. That would have saved so much time.
http://tinyurl.com/6menex
Read it and weep Ps3tards!
Not even the Sony “Family” can top the Wii’s sales alone for November. Must be some massive spinning coming up from the SDF.
nevermind that home “launched” today and then fell over…
@erik
I really didn’t mind the installs for MGS4, as it turnes out, smoking does pass the time more quickly rather than watching the screen.
This is my flying around in my roflcopter.
Home’s launch is a disaster.
R2 is getting beaten by games like L4D.
Nintendo just took back the main Dragon Quest franchise.
LBP is a flop.
MS is selling twice as many 360s than Sony selling PS3s.
Nintendo sells 2 MILLION Wiis in a month, while Sony can’t even beat MS.
DVD is still alive and well.
Who’s year was 2008 supposed to be?
@InfaredChimera
Well I did mind. And only a real fanboy would watch the install screen for ten minutes while thinking to themselves “Boy, I’m glad I don’t have to switch discs.”
Thank goodness, the Sony Defense Trolls are back!
Whilst I hate to admit it, Feeble 2 DID suck and Killzone 2 looks fucking awesome!
I will have to buy a PS3 next year : (
@seven2s
Amen to that, another year down, another Lackluster performance by Sony. I know i know, LittleBigPlanet and MGS4 have boosted sales, but LBP feels like a chore at times and ive had more entertaining platformers on a bloody SNES!
Granted, PS3 has some impressive visuals, but that wont make a game great.
PS3′s cracks are showing, your jsut trying to hide its flaws by pointing out the oppositions (though meagre and over-dramatised if any)
those who dont like it? kiss my left nut
@erik
Actually, the installs do cut down loading times drastically. Forza 2 had very long load times until I installed it, as did Over G Fighters. Also, installing allows me to use my cracked copy of Rock Band!
http://n4g.com/ClickOut.aspx?ObjID=245531
@Quinntan
I’ve installed both Fallout 3 and GTA4 onto my 360 HDD. I was rather underwhelmed with the results after having to put up with the install time.
“I’ve installed both Fallout 3 and GTA4 onto my 360 HDD. I was rather underwhelmed with the results after having to put up with the install time.”
At least you didn’t HAVE to install them. That, and the install times in the 360 seem to be marginally smaller. PC still wins for that though.
Also, having downloaded and checked out Home, I can honestly say: R.I.P Home.
“Home’s launch is a disaster.”
Yup, Home’s launch went as smoothly as the Challenger.
Fable II is more of a game than Uncharted will ever be. Gears 2 will beat Resistance 2 and Killzone 2 combined.
Yeah except the Challenger was something to be sad about. Home dying is just funny!
I was about to get annoyed at exiodiom because I thought he was talking about the car..